An ever attractive quest to bring to life the games we all love and play-Resident Evil, Resident Evil: Apocalypse, Alien VS Predator, Tomb Raider, House of the Dead, Doom, Final Fantasy are the failures that have dogged and cursed this particular effort. What is it about video games that makes them so unadaptable? Is it poor directing? Is it because no-one can be bothered to put in the money? Are they by nature not meant at all for the big screen? This might be the immediate answer, but for a moment let's just remember a few important characteristics of many games; they often, for example, have great storylines, particularly the ones which are themselves based on books and myths, such as Call of Cathulu or Quake, and in this way can be exciting and thrilling. The twists and plot turns are often fantastic, while more importantly the atmospheres can be deliciously dark and gothic. Some of the camera uses and shots in these games are excellent, such as the opening of Half-Life, where the camera follows the elevator train deeper and deeper underground, with the credits over the top and eerie music playing. One of my favourites is the story of Hitman, where a human clone is created by a mad professor, but then escapes from his prison to become a Hitman before returning to confront his father. Absurd, yes, but then isn't the film world already completely absurd? Some might argue that the turn that Star Wars made from the former film world where real characters and situations largely ruled to a Hollywood dominated by fantasy, action and escapism ruined one of the proper functions of film; to teach people about different peoples and situations, so that they might better themselves. The fact is, people don't go to learn from film, they go to escape with the fantasy that film offers. So are computer game films a step in the wrong direction? Well, they often offer little in the way of true character development, and since the protagonist is usually a nameless killing machine, there aren't many places you can go. As a result, in attempting to create emotion and human conflict in video-game films, the end-products, such as I have mentioned, become cheesy and sentimental and lose the essence that makes them so brilliant; that darkness and gothic element. In that sense, if games are to ever have any success, they must be careful to take the elements of the game that are really lucrative on screen and in viewing terms, not in audience interaction, such as the atmosphere and the parts of the storyline that work. Moreover, to hit the top band, a real effort needs to be put in to create and deepen the characters, to bring them to life and give them proper motivations and backgrounds, make them interesting and funny, sympathetic but flawed, cruel but understandable, just like real characters. Maybe it's time someone really asked the question, 'What if we took a Marine fighting in Iraq, and put him in a war 2000 years into the future fighting to close a portal into Hell? What would he do? How would he react? Would he have the courage to stand and fight?' Is it so different to asking the question, 'Hey, what if took a farm boy from Mississipi and gave him special powers to fight an evil galactic empire? How would he do? Or a small town policeman who is confronted by a giant shark?' It's amazing what a good script, storyline and proper character development can acheive.